If you don't enter the parameters when running a script, default parameters will be used (they can be changed in script files). Where 100 is periapsis altitude and 120 is apoapsis altitude in kilometers It is done by entering the command run (,…). Some scripts in the pack can be launched with specific parameters (orbit inclination, altitude etc.). To use the scripts, you have to run them in kOS console like you would run any other kOS script. Unzip the archive into your KSP folder. It can be done while KSP is running, there is no need to restart the game.īefore updating it is recommended to delete previous version of the pack. If you've got any questions or ideas for new features, feel free to address them below. I’m quite new to kOS and coding in general and the code may be far from perfect, but I am open to any recommendations. You can use the scripts separately or combine them in your own flight programs. It is universal and can be used for most launch vehicles and spacecraft. Depending on how much fuel you have, pick KSC, a landing point, or just "Land Somewhere." You may have to ditch your landing selection somewhere along the line if you run out of fuel.įlying to Mun is a great achievement and one which all aspire to accomplish.SpaceCore is a pack of scripts for kOS mod to launch and operate your rockets.Ensure "Deploy Parachutes" is CHECKED, unless you want to land retro-rocket style.Once you are back in Kerbin's gravity Well, close the Maneuver Planner and open the Landing Assistant.Cycle through the arrows until you see "Return from a moon" then click "Create and Execute".Auto-stage is checked (do not check if you are unsure of the staging setup).Īfter you have achieved a stable orbit around the Mun, pull up the Maneuver Planner again.Open the Ascent Autopilot from the MechJeb menu. In Career Mode, this is no longer optional unless you plan on sending a rescue mission. You can now extend the ladder and EVA (optional). Extend the gear once it says executing braking burn.Warp till 20000m (don't warp more than 3x).MechJeb will warp to the deorbit burn point.Alternatively, if you just want to land somewhere, press Land somewhere. Press Select target on the map and choose where you want to land.Ensure "Deploy Parachutes" is UNchecked.After you've entered the Mun's sphere of influence, open the Landing Autopilot from the MechJeb menu.Go to step 4 to land on the moon or skip to step 5 to return to Kerbin. You are now in the Mun's sphere of influence. Cut throttle when it is no longer an escape orbit (this is signified by the prescence of an apoapsis). After you enter the Mun's Gravity well, wait until you reach your periapsis, then burn retrograde.If you see your landing spot on the Mun or just want to land anywhere, skip to Step 4.In the Maneuver Planner use the arrows to select 'Hohmann transfer to target'.Go to the map view, and set the Mun as your target.After you have a stable orbit, close Ascent Guidance and open the Maneuver Planner from the MechJeb menu.Press Engage autopilot and hit the space bar to launch. Autostage is checked (do not check if you are unsure of the staging setup). Make sure the following settings are as listed: Open Ascent Guidance from the MechJeb menu. Step 3 - Launch the rocket using Ascent Autopilot Therefore, you should put it on the command module. If you put it on the lower stages, the upper stages will NOT have MechJeb capability. If you don't have the MechJeb Embedded mod you will need to add a MechJeb AR202 case. Add a Rockomax Jumbo 64 Fuel Tank, and a RE-I5 "Skipper" Liquid Fuel Engine beneath that. However, we must make some additions to allow Jeb to come home.Īdd a Rockomax Brand Decoupler beneath the lander's engine. Since the Kerbal X is already a very capable rocket, we will use that for our trip to the Mun. This extra mod enables MechJeb on all the command pods. MechJeb is an autopilot plugin that allows you get into orbit, and go to the Mun in the fastest and most efficient way possible.
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